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- Complete Solution:
- =================
-
- Take the rope from the bottom of the screen. Stand between the two pillars at
- the top so you can't be seen. Select the rope from your inventory and put it on
- the road and when bunny walks on to the rope take the rope. Examine the bunny
- and take the batteries. Go west twice then click on the skimmer with the hand
- icon. Open the glove compartment and take the Pocketpal computer. Put the
- battery in the Pocketpal. Go north. Click the hand icon on the tank. Take the
- ordnance then put it back in the tank. Go east twice. Open the grate on the
- ground and go down into the sewer office. Pick up the jar. Click the hand icon
- on the pad on the table and read the message. Open the big door on the left and
- go into the sewers.
- Wait for the slime to slither towards you and when it is right at your feet
- use the jar on the slime. Walk through the sewer. Find the ladder and climb out
- through the man-hole cover. Watch the Sequel Police land and when they have left
- the area walk towards their ship. Click the hand icon on the landing gear to
- enter the ship. The ship will take off and when you've arrived in the building
- go west and wait for the guards to enter into a conversation. Click on the
- time-pod with the hand icon and note the buttons you press when you pass the
- copy protection. You're whisked away to...
-
- Space Quest X:
- Click on the red button to get out of the pod. Go west and after the shadow
- passes over go back to the east. The pterodactyl picks you up and takes you to
- its nest. When the Sequel Policeman arrives in the nest search him. Take the
- chewing gum wrapper and unfold it. Go through the hole in the bottom right-hand
- corner to leave the nest and when you're captured get inside the sub. When the
- women run away from the sea slug and the restraints are loose click on the red
- button on the left arm of the chair. Pick up one of the oxygen tanks. When you
- are close to the sea slig's mouth use the tank on it. The women rush out and
- thank you and then take you to the shopping mall.
- Pick up the credit card from the floor. Go to the bottom right walk-way and
- enter the women's clothes shop. Talk to the assistant and give him the money.
- Go to the burger bar and talk to the pig. Select the wimp option. Earn the money
- and pick up the cigar butt when you're fired. Go into the software shop and
- examine the bargain bin. Examine the software titles for a good laugh. Then find
- the Space Quest IV hint book and keep it. Pay the salesman for it and then
- leave. Go back to the mall and put the credit card in the credit card machine.
- Go back to the women's clothes shop and buy a dress and a wig. Use the credit
- card machine again and remove all the money from the account.
- Go to the Radio Shack and click the hand icon on the robot's screen. Click on
- the catalogue. Then on the electric gadgets. Click on continue until you get to
- the Pocketpal connector and buy it. Choose the bottom left plug and leave the
- shop. Go back to the clothes shop and go into the dressing room to get changed.
- Go to the arcade. Walk to the top right corder and a time-pod should appear.
- When the first Sequel Policeman has left the building leave as quickly as you
- can. Go to the Skate-O-Rama and a policeman should be shooting at you. Skate to
- the other part of the Skate-O-Rama and another one shoots at you. Fly up to the
- upper part of the dome and the officer follows you. Fly to the other part then
- walk down and go back to the Arcade.
- Get in the time-pod and put the plug in the Pocketpal. Write down the code to
- the Galleria which is on the display. Use the pen with the hint book to uncover
- the first three co-ordinates. Then combine these with the co-ordinates on the
- piece of gum paper. Enter the co-ordinates into the computer and you're whisked
- to ...
-
- Space Quest I:
- Push the button to leave the time-pod. Go south and into the bar. Pick up the
- matchbook and when you're thrown out knock the bikes over. Go east and jump
- away from the biker and go back inside the bar. Take the matches. Go west then
- north and enter the time-pod. Now go back to Vohaul's fortress using the first
- code from the first part of the game.
-
- Back on Xenon:
- Go east twice and pour the slime on the lock. Open the door and enter the
- following numbers on the keypad: 160 30 and 110. This should straighten the
- laser beams. Light a match and use it on the cigar and you can see the beams.
- Walk through them and examine the slot. If the slot matches your Pocketpal then
- everything is alright. Plug the Pocketpal into the slot and walk all the way
- to the north and take the last turning on the left. Take the first left turn
- you come to and save the game.
- There should be a pillar in the centre of the screen. Wait and walk around it
- to the north on the left side of the pillar. Walk off the screen to the right
- and you should find yourself at the first screen. Talke the path in the middle
- on the left of the screen and follow it all the way round to the west. When you
- arrive in the room inside the computer open the door and enter these numbers:
- 69 65 84 76 and 69 - you can get them from the hint book. Go into the
- programming room. Drag the droid icon to the toilet then drag the brain icon to
- the toilet. Click on the square in the top left corner. Use the Pocketpal in the
- slot and go to the room in the north corner of level 3. Fight Vohaul and when
- he's in the beam climb the ladder and put the disk in the unit. Upload Roger
- Wilco Jr. and click on the beam download. Sit back and watch the end-of-game
- sequence.
- *EOF*
-